Silhouetris is back! This time using Microsoft Kinect Technology.
A tetris based game in which your silhouette is the key.
"Obviously this is only a tech demo which would require fleshing out in nearly every direction for a full release -- from art through to gameplay there is a lot of room for improvement. We figured some people might be interested in giving this a crack however -- which is why we've made a download available at www.pixelninjagames.com"
The workflow for this project is based on the OpenNI driver frame work, using SensorKinect, the AVIN hacked PrimeSense driver for kinetic supporting OSX.
The OSCELETON from Sense Bloom routes the skeleton information through open sound control messages. This information reaches the real-time animation software ANIMATA giving life to the Silhouette.
As you can see, the leaning left and right stuff is all there - and moving your body forward and backs moves you back and forwards. The reload and interact gestures are becoming pretty standard for me now, and pain killers are popped with an upward motion of the left hand. What makes this special though is the leg movements that activate bullet time. The result is bullet time diving for real! When this game hit just after the Matrix film came out it caused a big stir - with kinect augmentation it gets even better.
The Microsoft Kinect provides a color and a depth image. Using OpenNI and PrimeSense NITE we can get the skeleton of a person standing in front of the Kinect in real-time.
We register a CT dataset to this skeleton and do an Augmented Reality overlay of the CT and the person. Using context and focus visualization we only show the CT through a virtual window, while still showing the person.